![]() ![]() They not designed for stalling though, but mostly for support so they can finish off foes and block for little if needed. They are good in melee, with their dodge ability, but they also have a ranged attack, which is the reason why I like them. I prefer upgrade it in last waves where I have strong defences so I can compensate for this purchase. Damage and AoE is small, and it costs too much for it's effect. Static Shock gives tower small degree of crowd control, but doesn't help that much. Fully upgraded, it can quickly get rid of some armored enemies. On every use, it strikes with some meteors that deals good magic damage each. Meteor Showers is the real tower's power. Still, I didn't find it that useful, but mostly because I don't place Shamans near the Barracks that much. When some of them are below 50% of their health, the tower heals them, allowing them to survive for longer. The abilites aren't great though, except for one of them: Healing Roots are Barracks-related ability. Nanoq Warbear instantly loses it's charge when hit, and Leap Dragon falls to the ground because of the same reason. ![]() Especially applies to The Frozen North levels, as these are levels with enemies that are great potential targets for Orc. Still, I don't use it much as other towers, but if I do, it significantly helps me. With my setup, it's great to have, as it allows to deal more damage to an enemy before it escapes from range of other towers (the best partner for this is the Blazing Gem). On every attack, Orc Shaman stuns enemy for ~0.6 sec. damage, thus, decreasing it's cost-efficiency, I prefer it because of the stun. Orc Shaman is my main magic damage source. (Excellent Horde Annihilating Tower(sic)). The tower is also excellent at killing weaker enemies around stonger ones. ![]() The best possible targets for this are Orc Shaman, Swamp Thing and Shadow Archers. Thus, try to upgrade this if there are at least two non-barracks damaging towers. It improves the damage of nearby towers, but with small AoE. Abrasive Heat is good, but situational ability. Red hoat coals help tower to decimate weak foes that are out of range, and allows it to finish them off easily. Not only it increases Furnace's DPS and crowd control, but it also have average cooldown. Overall it's amazing on Dwarven Kingdom levels, as upgraded Melting Furnace can decimate hordes of Dwarf Bruisers and Warhammer Guards. Not only it completely destroys machines and leaves no wreck for mechanic to repair, but also nullifies repair ability, as Smokebeard Engineer automatically stops repairing and destroys the wreck when he's stunned (or when blocked). Not only it can hold off enemies for longer, but can proven be excellent amazing certain enemies. The most noticable thing is the stun on every attack. Even if it is weaker than former, it's still pretty amazing. It works actually the same as DWAARP from KR: Frontiers. Melting Furnace is one of my favourite (if not the) towers in game. The additional magic damage to other enemies will always come in handy, especially if enemies are armored (mostly applies to Footmens). If the tower expecting to see group of weak enemies, you should certainly buy this. Unstable Power is nice upgrade which offers what the tower misses: crowd control (though small). Still, it works as the Arcane's Death Ray do: transforms an enemy to fine dust. Compared to another, similiar insta, Blade of Demise, it works mostly the same: cool but no so reliable insta-kill with long cooldown. Destructo-Ray is an insta-kill, which is always nice to have. The Paragon is also nice example: even though he has magic resistance, the tower can offer more help than others. With proper stalling, these bosses won't make it even to half of the map. The best examples for latter are The Winter Queen and Polyx the Wise. While weak enemies mostly wouldn't survive before the gem activates, it can help so much against strong ones and bosses. Gem of Amplification allows it to reach the fullest potential, helping the tower to kill the strongest of foes even quicker. But as with other towers, level 4 is where the Blazing Gem shines. Even at lowest tier, it can deal significant damage to tough enemies (if blocked for enough time), and halve the health of weaker ones. The Blazing Gem, in my opinion, is one of the best towers in the game. So there is my favourite setup that I'm gonna use for leftover game, and my opinion on every of them: What is your favourite tower setup, and why you choose these towers? Hello everyone! Yesterday I was playing KR: Vengeance to get missing achievements, and most of them were about tower's abilities. ![]()
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